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Ninja Gaiden 3 General Thread
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mohsin117
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PostPosted: Thu Nov 17, 2011 6:20 pm    Post subject: Reply with quote

“Instead of monsters or demons, Ryu will fight humans in Ninja Gaiden 3. Some of them have magical powers like the Alchemist Forces and their leader, the Regent of the Mask. The two fight early in the game and the Regant places a curse Ryu’s arm.”

http://www.siliconera.com/2011/11/16/ryu-takes-on-alchemist-forces-in-ninja-gaiden-3/

Fu*k AHHH! But they already said that there would be fiends, siliconera have goit it wrong they must have got it wrong
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mohsin117
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PostPosted: Fri Nov 18, 2011 4:17 am    Post subject: Reply with quote

From what I hear Gmaestop and Amazon in the US has NG3 down for a 14th of February

In the UK (which probably goes for the UE as well) GAME still has it down for March 2012 but HMV has got it dated for 10/02/12 and Zavvi has it down for 17/02/12
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mohsin117
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PostPosted: Sat Nov 19, 2011 6:23 am    Post subject: Reply with quote

"So apparently these are screenshots of Ryu Hayabusa in Dubai in Ninja Gaiden 3.

But we wonder what difference it makes where he is if you can see nothing but the blood of the fools he's slicing to shreds.
If you're excited for this you might be pleased to know that Team Ninja is already looking at bringing Ninja Gaiden 3 to the PlayStation Vita, according to boss Yosuke Hayashi, who says the team is keen on 'expanding the series' to Sony's portable.
So you won't need to leave your limb-slicing tendencies at home."

http://www.computerandvideogames.com/326329/ninja-gaiden-3-screenshots-go-to-dubai-apparently/

I seen on the Zavvi site they had NG3 down for the PSV and oddly they have it dated down to be released before the console versions

http://www.zavvi.com/elysium.search?searchFilters=&search=ninja+Gaiden+3
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Keylay
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PostPosted: Mon Nov 21, 2011 12:37 pm    Post subject: Reply with quote

They probably got mixed up with Ninja Gaiden Sigma for Vita which they list the same date for. But I wonder if it is really coming out at that time.

The release date is really soon. They still have the Unmask trailer to show off but they usually do that at a big game show and I don't think there are any coming up. I guess you can count CES in January. Maybe they want to wait until right before the game comes out to blow us away. We still don't know much about the multiplayer. I'm a little scarred but I have faith.
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mohsin117
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PostPosted: Mon Nov 21, 2011 6:48 pm    Post subject: Reply with quote

I thought it was Sigma they were referring to at first as well but they have Sigma down separately, but the release date is most likely wrong

Heres the most resent retarded comments to come out of Team NINJA:

"Ninja Gaiden 3 Preview
It's Ninja Gaiden - this time without Itagaki.
For the first time on PS3 we won’t have to wait for a Ninja Gaiden game to make the jump from Xbox 360 to our beloved Sony console. We won’t have to deal with some nice, but ultimately forgettable extras to make up for the wait.
We won’t have to call it ‘Sigma’ for some reason. Yes, we’ll be getting the third entry to the reboot of the classic series at the same time as the others.
But that’s not the only first – this is the first game of the modern Ninja Gaiden games without Tomonobu Itagaki at the helm. Everyone’s asked the game’s director, Yosuke Hayashi, what that means for Ninja Gaiden 3 – and it doesn’t look like that question is going away: “I have been asked this countless times. The biggest change that I felt when he left stems from the very negative connotation that everyone started to doubt whether the remaining team members had the potential to make decent games.”
Hayashi went on: “If I was asked about this right now I would not feel negative at all. We will be releasing Ninja Gaiden 3 very soon and you will see the answer for yourself.”
Fortunately there hasn’t been outside pressure to tone Ninja Gaiden 3’s difficulty down in any way – but that’s not to say it has stayed exactly the same: “We figured that if we keep the series as difficult as up to now there would be no future for Ninja Gaiden.
"That is why we needed to drop the ‘really hard action game’ pronoun associated with Ninja Gaiden series and take a new approach with Ninja Gaiden 3. However, as we respect our fans we have left the challenge for them as well.”
So will this be the Ninja Gaiden – difficulty and all – we know and love? “What we have done for Ninja Gaiden 3 is keep the challenging nature of the game for our hardcore fans and added another ‘approach’ to new and more casual players,” Hayashi explained.
“This is simply not just a different difficulty level but rather a ‘play style’ as we are calling it. In the ‘Ninja’ play style the game will offer much more challenge. If you choose the ‘Hero’ play style you will get guard and evade support when you are low on health.”
Ninja Gaiden 3 will feature Move controls. Waggling your wagglestick in front of the TV to simulate sword strikes sounds like a decent way to use the controller, to be fair, but what should players expect?
Hayashi has an answer: “I think that players who pick up the Move controller and associate it with a katana will intuitively simulate the movements of the katana with this controller.
"We imagined this from the start and this is the way we realised this compatibility.” But surely this is a series requiring split-second timing and complex pad interaction? Don’t worry – you’re covered: “As this game requires precise button input to play, the motion control is a bit difficult to use in this case, we purposely matched the Move controls with the ‘Hero’ play style.”
And how else has the game changed – have reviews and player feedback been taken into account? “We have, of course, watched and read through many reviews. And we are, of course, fixing and improving bits and pieces and making the good parts even better,” Hayashi continued.
“What we really need to do as developers is make something that exceeds players’ expectations and imagination. For this reason, when we started development on Ninja Gaiden 3 we did not focus too much on review feedback.”
Ninja Gaiden 3 sees the removal of what many might think a minor visual element, dismemberment. But Hayashi sees it as going deeper than that: “The reason was that we saw the limit in dismemberment. In the previous game you could cut off four parts of the enemy’s body… So the question then is should we have increased this to ten parts for Ninja Gaiden 3?
"Or should we have made the dismemberment expressions more realistic instead? As you can see we didn’t see any future potential with this approach. We felt the limits in these expressions of violence and thought that it would be better to take a different approach and show a new level of violence.”
And what is this ‘new level’? It may surprise you: “What we aimed for was not visual violence, but more along the lines of violence that reaches and moves people. This is not violence that is just a visual stimulation, but moreover we aimed for violence which can move people’s hearts through the controller.”
We’ll have to wait and see if Ninja Gaiden 3 really can move our hearts – but even if it doesn’t, at least we have a rock-hard ninja game to fall back on."

http://www.nowgamer.com/ps3/ps3-previews/1139544/ninja_gaiden_3_preview.html


s640x480 by mohsin117, on Flickr

That article contains some of the most stupid things to come out of Team NINJA since Sonia,
So it’s completely realistic for Ryu to cut clean through giant mechanical legs of a walking tank but it’s not realistic for the Dragon Sword to cut through flesh and bone?

“when we started development on Ninja Gaiden 3 we did not focus too much on review feedback.”
What! Isn’t that like rule number one in making sequel look at the feedback from the previous game,
but I suppose this pretty much explains everything instead of learning form past mistakes TN intends to make the same mistakes again… and what happens with NG4 do you not look back at the feedback from NG3?

“So the question then is should we have increased this to ten parts for Ninja Gaiden 3?”
Yes you should have, or at the very least bring back the existing and completely fine dismemberment system, not go backwards and completely remove it

“What we aimed for was not visual violence, but more along the lines of violence that reaches and moves people”
O goodie just what I always wanted out of an NG game emotional violence -_-
It’s funny how they didn’t aim for visual violence but yet we have all these fancy camera angels during Steal on Bone, which im not complain about but come on TN make up your mind
And can we not have “heart moving violence” and visual violence together? Why does one have to be sacrificed for the other? And if for whatever reason we can’t have both then have you really made the right decision on which type of violence to keep
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mohsin117
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PostPosted: Tue Nov 22, 2011 5:32 am    Post subject: Reply with quote

Hack, Slash, Suffering: Hayashi talks Ninja Gaiden 3

http://www.vg247.com/2011/11/14/hack-slash-suffering-hayashi-talks-ninja-gaiden-3/

long but a much better interview,
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mohsin117
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PostPosted: Thu Nov 24, 2011 5:32 am    Post subject: Reply with quote

Ninja Gaiden 3′s Yosuke Hayashi On Making Ryu Hayabusa A Dark Hero

Ninja Gaiden 3 will show a different side of Ryu Haybausa. Team Ninja want to present the series protagonist Ryu Hayabusa as a dark hero. In this interview, Yosuke Hayashi, the head of Team Ninja, discusses how the game is designed to make players connect with Ryu.

Siliconera: When we were talking at E3, we discussed the consequences of violence. The latest build has characters that run away from Ryu after seeing their friends fall at the hands of Ryu's blade.

Yosuke Hayashi, Team Ninja Head: When we were thinking about what to do in Ninja Gaiden 3 and the future of action games, we didn't think about having longer combos with more hits or adding more weapons. In order to make an action game that appeals to adults, we needed to have action and emotion. Something that would make a mature audience get out of the game and into the experience.

Siliconera: That's an interesting decision because deciding not to kill enemies would lower a combo and perhaps a player's score since you can't use Ryu's ultimate attack or the dragon transforming ninpo. Both attacks auto target enemies, even ones that are trying to run for their lives.

Yosuke Hayashi, Team Ninja Head:That was intentional. We're presenting this story with Ryu Hayabusa as a dark hero and for players to feel it we need them to get blood on their hands. If you're looking to play the easy way where you just use ninpo to clean up enemies without cutting anyone down that's running away from the experience. We want players to feel a connection to Ryu and to do that they have to have blood on their hands too.

Siliconera: Seeing enemies that run away felt intentional too, so is there going to be a way to play through Ninja Gaiden 3 where you kill less or if you spare lives there is some reward?

Yosuke Hayashi, Team Ninja Head:I get asked this question a lot and it seems like people are looking for a way to be a hero without being a dark hero. They're looking for a nice way to do things, but with Ryu Hayabusa being a dark hero that is not who he is. That's not the experience we want to give. We want to show his struggles, the way he waivers in what he does. Not just show that, but to have players experience that as well.

A dark hero wants to do the right things, but sometimes he has to do bad things in order to do good. We want players to emphasize with that and to connect with Ryu. In order to do that, players have to act as Ryu and get their hands bloody.

Siliconera: I felt I got my hands bloody, but at the same time Ryu feels so powerful he's cutting through people like a knife going through hot butter. It feels like Ryu is slaughtering people compared to the previous Ninja Gaiden games where demons put up a fight.

Yosuke Hayashi, Team Ninja Head:That was intentional too. The London stage we've been showing is the prologue stage and we want people to feel like superhero Ryu Hayabusa. Within the course of the story, you will face challenging enemies and will have a harder time progressing through stages. However, it's not just about that. We have to have the players feel like Ryu is a superhero, the Ryu Hayabusa they know, to make them emphasize with the consequences and as the game progresses see him as a true dark hero. But, there will be hard enemies!

Siliconera: I think we haven't seen or felt those yet since we've only seen the prologue stage and Team Ninja is known for creating challenging video games. What can you tell us about the tough parts? How are you going to make Ninja Gaiden 3 comparable to the other games in the series?

Yosuke Hayashi, Team Ninja Head:We're definitely thinking about challenges and the difficulty level will be there for players that want a challenge. The way we're thinking about difficulty is not just ranks, we want to work it into the game design. So, this title will play a little bit differently from past Ninja Gaidens.

For example, the ninpo we're using now will heal you. Ryu Hayabusa turns into a dragon and eats an enemy, which restores health. That's the first time we've done something like that in the series. If you don't want to heal you're not going to do the dragon transformation and if you don't want to do that you can take on the challenge of not healing. Using those kinds of new gameplay elements where you feel a new challenge in Ninja Gaiden 3.

Siliconera: I think sliding is a good element for the hardcore crowd since you can slide into enemies to close distance or use it to evade. Are you going to have more elements or techniques like this?

There will be other actions like this. The battle system has been tweaked quite a bit and hardcore fans will notice the differences when they play it. For example, the ultimate technique can be used as part of a combo. If you're in a combo and hold down triangle or Y you can cancel the combo and trigger the ultimate technique. That's one example of how we're making a more action oriented experience.


http://www.siliconera.com/2011/11/23/ninja-gaiden-3s-yosuke-hayashi-on-making-ryu-hayabusa-a-dark-hero/

Also at the bottom of the article there's a like to another article form July which has Hayashi mention that they do have an NG for the 3DS in the works but in the very early stages
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mohsin117
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PostPosted: Thu Nov 24, 2011 7:33 am    Post subject: Reply with quote

Quote:
For example, the ninpo we're using now will heal you. Ryu Hayabusa turns into a dragon and eats an enemy, which restores health. That's the first time we've done something like that in the series. If you don't want to heal you're not going to do the dragon transformation and if you don't want to do that you can take on the challenge of not healing. Using those kinds of new gameplay elements where you feel a new challenge in Ninja Gaiden 3.


only one type of ninpo confirmed?
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PostPosted: Thu Nov 24, 2011 9:45 am    Post subject: Reply with quote

They can't seem to make up their mind on the difficulty... one time they say they don't want to make it as hardcore, another they say the difficulty of the series isn't going anywhere... a good point is the absence of essence and healing items though.
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PostPosted: Thu Nov 24, 2011 3:46 pm    Post subject: Reply with quote

Ryu eats enemies. Yum Yum
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mohsin117
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PostPosted: Wed Dec 14, 2011 6:41 pm    Post subject: Reply with quote

here's a theory tell me im stupid for thinking this:

In regards to the weapon upgrades which TN said is going to be plot points I have theory that as the story goes on you will get a new sword that's a higher level than the previous one, and intern the higher level sword will replace the previous one, so for example:

Dragon Sword (lvl1), to Ranjin Maru (lvl2), to Blade of the Arch Fiend (lvl3), to ect.

And with each weapon not bringing completely new set of moves but just adding to the already existing move sat, and so you will only ever have one sword in your arsenal at any time as oppose to having a number of different swords, and if you think about what they been saying about the upgrades that dose fit in especially when you consider everything they said and are doing to make a "better story" and to make it more realistic, things like getting rid of Muramas and essences, so in that sense it's not going to be "realistic" to upgrade a weapon

Just for the record im not thinking this will happen, just something iv been thinking about
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PostPosted: Thu Dec 15, 2011 12:48 am    Post subject: Reply with quote

The swords will likely have movesets that are unique, and the UTs will be.

Just an aside, there are other Ninpo. Count on that.
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Female Tengu
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PostPosted: Thu Dec 15, 2011 4:31 am    Post subject: Reply with quote

Other ninpo for singleplayer? Or just multiplayer?
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mohsin117
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PostPosted: Thu Dec 15, 2011 4:47 am    Post subject: Reply with quote

other ninpo? they already said there will only be one ninpo for the single player,
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mohsin117
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PostPosted: Thu Dec 15, 2011 8:40 am    Post subject: Reply with quote

Tecmo Facebook:

tecmo facebook by mohsin117, on Flickr

In the comments someone asked whens the US release date and they replier “March 20 (TBC)”
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