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The Official "We Want Change" Thread
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Bringerofchaos888
Dragon Ninja
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PostPosted: Fri Oct 02, 2009 12:43 pm    Post subject: Reply with quote

Rolling for newgame+
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Sath
Shadow Ninja
Shadow Ninja


Joined: 15 May 2008
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Gamertag: PSN: ISathI
NGS - Sigma (Amount: 1)

PostPosted: Fri Oct 02, 2009 1:27 pm    Post subject: Reply with quote

I wrote my part...both on the NGS2 EU site and the blog, I wont do it anymore.

But I pretty much mentioned the samething on both sides, NGS2 site being shorter obviously...read on 16 http://blog.eu.playstation.com/2009/10/02/ninja-gaiden-sigma-2-final-post/#comment-28298

Do not spam with messages because they will start avoiding you. Say your opinion and just wait and see what happens, like I am.

Back to NGS2!
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Barrikade
Common Ninja
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Joined: 22 Sep 2005
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PostPosted: Fri Oct 02, 2009 3:46 pm    Post subject: Reply with quote

Great work so far, I encourage everyone else to post. Apparently TN will have to do something, since people are getting DLC issues and co-op lag.
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andy6915
Ninja Dog
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Joined: 02 Oct 2009
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PostPosted: Fri Oct 02, 2009 5:15 pm    Post subject: Reply with quote

There is a game breaking glitch in the dragon room of chapter 2 where you have to kill a certain number of enemies to make the elevator drop down. Well, either some of the ninjas get stuck in the ceiling, or an incorrect number of enemies spawn. Because there is a save room in the area, and enemies are spawn as soon as you enter, and most people save as they see save points, that means the enemies get saved like that for good. So either you have to not save there and just keep the save of the one before that and do the part again and hope it doesn't happen, or you may be stuck starting the entire game over again, because of the auto saves, or at least the whole chapter again. This needs to be high on the list of glitch fixes in the next patch. Speaking of which, I've read about this from other people, so it's not isolated.
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mohsin117
Head Ninja
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PostPosted: Fri Oct 02, 2009 5:15 pm    Post subject: Reply with quote

http://www.facebook.com/tecmoeurope
there’s a link here that says register and tell us what you think
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Barrikade
Common Ninja
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Joined: 22 Sep 2005
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PostPosted: Fri Oct 02, 2009 8:37 pm    Post subject: Reply with quote

mohsin117 wrote:
http://www.facebook.com/tecmoeurope
there’s a link here that says register and tell us what you think

I should point out that you don't actually have to register anything, so clicking the link is quite painless. Its a small form they ask you to fill out by grading each part of the game from 1-5. At the end there is an "improvements" suggestion. I strongly suggest all of you fill that part out briefly with your patch ideas. TN needs to get the word "patch" imbedded into their skulls lol.
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CyberEvil
Shadow Ninja
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Joined: 23 Apr 2008
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NG - Emblem (Amount: 1) NGB - Master (Amount: 1) NGDS - The Eye of the Dragon (Amount: 1)

PostPosted: Sat Oct 03, 2009 12:11 am    Post subject: Reply with quote

andy6915 wrote:
There is a game breaking glitch in the dragon room of chapter 2 where you have to kill a certain number of enemies to make the elevator drop down. Well, either some of the ninjas get stuck in the ceiling, or an incorrect number of enemies spawn. Because there is a save room in the area, and enemies are spawn as soon as you enter, and most people save as they see save points, that means the enemies get saved like that for good. So either you have to not save there and just keep the save of the one before that and do the part again and hope it doesn't happen, or you may be stuck starting the entire game over again, because of the auto saves, or at least the whole chapter again. This needs to be high on the list of glitch fixes in the next patch. Speaking of which, I've read about this from other people, so it's not isolated.


There were similar issues at points in NG2. Typically a well-placed projectile could fix it, but if the enemies aren't visible, that could very well break the game. Luckily that's fairly early on.
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Barrikade
Common Ninja
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Joined: 22 Sep 2005
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PostPosted: Sat Oct 03, 2009 8:48 am    Post subject: Reply with quote

I've been reading around the 'net that there is a 3rd empty slot in the projectile section, and people are speculating that some DLC is on the way. Is this maybe for the spear gun you needed to use in the water or did the cannon replace it?
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Sath
Shadow Ninja
Shadow Ninja


Joined: 15 May 2008
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Location: Sweden
Gamertag: PSN: ISathI
NGS - Sigma (Amount: 1)

PostPosted: Sat Oct 03, 2009 9:08 am    Post subject: Reply with quote

There are no water enemies in the game anymore except those big red fisher, but you can just be on last and use the canon and blast them.

I would say it is the IS and the aim 0 throw will be like Ayane.
The visuals for Is in the game was made in a way that it seemed we could take it, but we couldnt, so my guess is IS.
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Sath
Shadow Ninja
Shadow Ninja


Joined: 15 May 2008
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Gamertag: PSN: ISathI
NGS - Sigma (Amount: 1)

PostPosted: Sat Oct 03, 2009 11:48 am    Post subject: Reply with quote

Sometime this O for revive button pisses me off, badly!

I was playing on Ultimate Ninja with Primeval Demon against 2 Ryus (because 3 is just brutal!) and when I was close I kept pressing the O to revive him but the message never showed up so it would work, reminds me of Killzone games, and I hate this.

Another thing they should change is when you are playing team mission online/offline you should be able to change mission even if you fail, not when you only win a mission.
I don't want to quite and send a invite then select a new mission, very annoying.
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CyberEvil
Shadow Ninja
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NG - Emblem (Amount: 1) NGB - Master (Amount: 1) NGDS - The Eye of the Dragon (Amount: 1)

PostPosted: Sat Oct 03, 2009 11:56 am    Post subject: Reply with quote

Keylay and I were playing the other night. Nearly everytime he played with Rachel and I got knocked down, he would come over to revive me and instead unleash with his gun in a furious rage. I actually got a kick out of it, despite the fact that we were normally killed shortly thereafter.
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Primeval_Demon
Superior Ninja
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Joined: 01 Sep 2009
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PostPosted: Sat Oct 03, 2009 12:06 pm    Post subject: Reply with quote

lol. I did something similar when I was using Ayane with someone else. Instead of reviving she throws her darts. Confused

I also did notice I was pressing circle on a few occastions in that mission and it chose to ignore me.
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Sath
Shadow Ninja
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Joined: 15 May 2008
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Gamertag: PSN: ISathI
NGS - Sigma (Amount: 1)

PostPosted: Sat Oct 03, 2009 12:22 pm    Post subject: Reply with quote

Yeah, we have to wait for the message to show up so it can be activated.

In my opinion what they should have done is when you are close you will never throw a shuriken, only activate the revive, or open a box or whatever.
At some range from the partner or object you try to open and whatnot it would be good, not that you have to wait for the message to show up.

This is what was so annoying in Killzone 1/2, waiting for message icons so you can do anything, i dont like it one bit.
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Barrikade
Common Ninja
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Joined: 22 Sep 2005
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PostPosted: Sun Oct 04, 2009 10:38 am    Post subject: Reply with quote

Is there some way we can merge these two threads? Feels like we're discussing the exact same stuff, really.

http://www.ninjafortress.com/forums/viewtopic.php?p=89933#89933
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CyberEvil
Shadow Ninja
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NG - Emblem (Amount: 1) NGB - Master (Amount: 1) NGDS - The Eye of the Dragon (Amount: 1)

PostPosted: Sun Oct 04, 2009 10:31 pm    Post subject: Reply with quote

I can't merge, no. Only split. I have only the powers of destruction at my disposal.

And I wouldn't have it any other way. Twisted Evil
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