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1 thing that HAS to be changed for Sigma...
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sabotage
Shadow Ninja
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PostPosted: Fri Sep 22, 2006 7:48 pm    Post subject: 1 thing that HAS to be changed for Sigma... Reply with quote

The scoring system. I want a new scoring system in Sigma. Chaining UT's is boring...
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Ninja Of Chaos
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PostPosted: Fri Sep 22, 2006 8:03 pm    Post subject: Reply with quote

I agree.

UTs bore me.
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Ninjilla
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PostPosted: Fri Sep 22, 2006 8:04 pm    Post subject: Reply with quote

Well, what do you suggest. Im sure spamming UTs isnt boring for all.
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Ninja Of Chaos
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PostPosted: Fri Sep 22, 2006 8:11 pm    Post subject: Reply with quote

Ninjilla wrote:
Well, what do you suggest. Im sure spamming UTs isnt boring for all.


Drop the bonus they give...
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Ninjilla
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PostPosted: Fri Sep 22, 2006 8:46 pm    Post subject: Reply with quote

And then what will they be useful for? Power and speed? DS and Kitetsu ETs rule that. And then ppl will complain about Sigmas Karma system. It cant ever be perfect for all.
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Ninja Of Chaos
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PostPosted: Fri Sep 22, 2006 9:05 pm    Post subject: Reply with quote

Ninjilla wrote:
And then what will they be useful for? Power and speed? DS and Kitetsu ETs rule that. And then ppl will complain about Sigmas Karma system. It cant ever be perfect for all.


Stoping the whoring of UTs...they will be used for they always were meant to be used...a special move.
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Keylay
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PostPosted: Sat Sep 23, 2006 1:48 am    Post subject: Reply with quote

I know. I HATE UT sometimes. IMO, they shouldn't yield essence to stop people from spamming or something.

For the karma system I think they should reward you for doing "harder" moves. The ones that people rarely use (like runaway lightening). Or maybe get more karma points for doing decapitations. So for Dragon Sword, you would have to use the risker moves to get a better score. Moves like Y (long start up time), the last Y in XXYY, etc.
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Ninja of Sorrow
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PostPosted: Sat Sep 23, 2006 7:03 am    Post subject: Reply with quote

i think they should have the scoring system like HP1 did.

like

Kill - 5K
Time - 50K

IMO, that was a great set up rather than 'farming'
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3ternal_Rapture
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PostPosted: Sat Sep 23, 2006 7:34 am    Post subject: Reply with quote

I agree with NoS.
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Ninjilla
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PostPosted: Sat Sep 23, 2006 9:46 am    Post subject: Reply with quote

Keylay wrote:
I know. I HATE UT sometimes. IMO, they shouldn't yield essence to stop people from spamming or something.

For the karma system I think they should reward you for doing "harder" moves. The ones that people rarely use (like runaway lightening). Or maybe get more karma points for doing decapitations. So for Dragon Sword, you would have to use the risker moves to get a better score. Moves like Y (long start up time), the last Y in XXYY, etc.


Well, alot of the harder moves are ones that do alot of damage. And if we got points for for Decaps, ET's would rule the Karma system again. I dont think there is one way to make a universally good karma system
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sabotage
Shadow Ninja
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PostPosted: Sat Sep 23, 2006 10:27 am    Post subject: Reply with quote

Keylay wrote:
I know. I HATE UT sometimes. IMO, they shouldn't yield essence to stop people from spamming or something.

For the karma system I think they should reward you for doing "harder" moves. The ones that people rarely use (like runaway lightening). Or maybe get more karma points for doing decapitations. So for Dragon Sword, you would have to use the risker moves to get a better score. Moves like Y (long start up time), the last Y in XXYY, etc.



I agree with this. I forgot who it was but someone made this magnificent scoring system that would benefit all styles of play. I'll try to look for it.
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sabotage
Shadow Ninja
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PostPosted: Sat Sep 23, 2006 10:28 am    Post subject: Reply with quote

Ninja of Sorrow wrote:
i think they should have the scoring system like HP1 did.

like

Kill - 5K
Time - 50K

IMO, that was a great set up rather than 'farming'


HP1's karma system is the best scoring system so far for NG, but the only problem with it was that it favored speed a little too much. Thus, lot's of ET spamming instead of UT spamming.
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Ninja of Sorrow
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PostPosted: Sat Sep 23, 2006 10:40 am    Post subject: Reply with quote

sabotage wrote:
Ninja of Sorrow wrote:
i think they should have the scoring system like HP1 did.

like

Kill - 5K
Time - 50K

IMO, that was a great set up rather than 'farming'


HP1's karma system is the best scoring system so far for NG, but the only problem with it was that it favored speed a little too much. Thus, lot's of ET spamming instead of UT spamming.


good point. maybe tweak it a little to make UTs give you more essence then before ior a few extra points? Neutral

or they can make the ET a little weaker. that way it'd be harder.
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sabotage
Shadow Ninja
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PostPosted: Sat Sep 23, 2006 10:53 am    Post subject: Reply with quote

Ninja of Sorrow wrote:
sabotage wrote:
Ninja of Sorrow wrote:
i think they should have the scoring system like HP1 did.

like

Kill - 5K
Time - 50K

IMO, that was a great set up rather than 'farming'


HP1's karma system is the best scoring system so far for NG, but the only problem with it was that it favored speed a little too much. Thus, lot's of ET spamming instead of UT spamming.


good point. maybe tweak it a little to make UTs give you more essence then before ior a few extra points? Neutral

or they can make the ET a little weaker. that way it'd be harder.


Hmm... I dunno. To be honest, I never really gave much thought about things that can be done to improve the HP1 scoring system. I'm still looking for the one guys karma scoring system. It was a very detailed list, for the most part it was really good, I would've only tweaked a couple things here and there but he pretty much nailed what I would consider to be the perfect scoring system.
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Ninja of Sorrow
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PostPosted: Sat Sep 23, 2006 10:57 am    Post subject: Reply with quote

sure beats NGB's farming system.
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