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What changes do you want to see in Ninja Gaiden Sigma?

 
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Keylay
Legendary Ninja
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NG - Emblem (Amount: 1) NGB - Master (Amount: 1) NGDS - The Eye of the Dragon (Amount: 1) NGS - Sigma (Amount: 1)

PostPosted: Wed Sep 20, 2006 7:33 pm    Post subject: What changes do you want to see in Ninja Gaiden Sigma? Reply with quote

Ninja Gaiden Black added a nice amount of features but is there anything else you want?

Ultimate Technique balancing: They are too powerful IMO. Some people might like them the way they are but I think they need to be balanced. It's so easy to kill the zombies in Chapter 6. All you have to do is stand back and charge up. Luckily, they added a red dino in th mix on Very Hard and Master Ninja. They make Eternal Legend very easy as well. I hate seeing repetitive UTs over and over again. It's so boring but it works.

Return of the Intercept Technique: I thought that it would be the reward for beating Master Ninja but it wasn't. This technique made the game easier and that's why I think they took it out. IMO, the problem was that if you tried to intercept an attack and missed, you still blocked it. There was no negative to trying to use the technique. Also, you could just sit around all day intercepting all attacks and only dodging throws. Maybe it could work if they added some un-interceptable moves besides throws. Or make it so that you could only intercept guard breaking attacks (excluding projectiles).

Izuna/blade of nirriti balancing: While some enemies can attack while you attempt these moves, it still doesn't make them much of a risk. I think that Y while in the air shouldn't guard break enemies. If your fighting one enemy that can block and you do XY and they block, all you have to press is Y while in the air and you guard break them and then you can pull off the move. Enemies should be able to block or dodge this move IMO.

Fiend Ryu: It was so cool fighting him the first time and it is still cool. But I think that he is harder than most bosses (that's not the problem though) and the battle is slow. Usually people block/dodge and wait for him to screw up and try to get Izuna drop. I think fighting him should be much faster. While he should have all of Ryu's moves, I think he should play like an enemy. That would make it easier but they could just add more of them to make it harder.

I believe that the A.I. and the amount of enemies on screen was limited by the Xbox's power so maybe we'll see some improvements there.

Anything else you guys want? I heard that Itagaki wanted weapon change on the fly but needed more power to implement it.
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Ninja Of Chaos
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PostPosted: Wed Sep 20, 2006 8:35 pm    Post subject: Reply with quote

New animation system....make recoveries dynamic based on how hard you went through an animation, and not the same all the time. -_-

Real-Time weapon switch....Do ANYTHING to balance it, but I WANT IT. Mad

And of course the intercept and all of the graphic woozas.
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sabotage
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PostPosted: Wed Sep 20, 2006 8:38 pm    Post subject: Reply with quote

Why don't we just copy and paste the thread over at Iberians? That was loaded with ideas.
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Ninja Of Chaos
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PostPosted: Wed Sep 20, 2006 8:43 pm    Post subject: Reply with quote

sabotage wrote:
Why don't we just copy and paste the thread over at Iberians? That was loaded with ideas.


I think that's a tad bit too much for a remake. Laughing
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sabotage
Shadow Ninja
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Joined: 26 Aug 2005
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NG - Emblem (Amount: 1) NGB - Master (Amount: 1)

PostPosted: Wed Sep 20, 2006 8:44 pm    Post subject: Reply with quote

Ninja Of Chaos wrote:
sabotage wrote:
Why don't we just copy and paste the thread over at Iberians? That was loaded with ideas.


I think that's a tad bit too much for a remake. Laughing



Bu bu but the ideas were great.
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Ninja Of Chaos
Head Ninja
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Joined: 22 Sep 2005
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PostPosted: Wed Sep 20, 2006 8:58 pm    Post subject: Reply with quote

sabotage wrote:
Ninja Of Chaos wrote:
sabotage wrote:
Why don't we just copy and paste the thread over at Iberians? That was loaded with ideas.


I think that's a tad bit too much for a remake. Laughing



Bu bu but the ideas were great.


Indeed.

Let's hope Itagaki makes NG2 PS3 exclusive and uses the Blu-Ray+standard HDD fully. Cool
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