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Proposal for a new combat system for NG3.
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Shrykull
Greater Ninja
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Joined: 19 Jun 2011
Posts: 208



PostPosted: Thu Sep 15, 2011 9:12 am    Post subject: Reply with quote

Well, to end the debate started a few months ago, I suppose there will be no weapon swapping in NG3 in the end Laughing
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chubskee
Ninja Dog
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Joined: 15 Jan 2013
Posts: 2



PostPosted: Wed Jan 16, 2013 3:51 am    Post subject: Reply with quote

Wow that is a good proposal.. i like it.. ^_^
i agree with that
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Last edited by chubskee on Wed Jan 30, 2013 3:09 am; edited 1 time in total
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gripper
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Joined: 27 Jul 2009
Posts: 204
Location: rochester ny
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PostPosted: Wed Jan 16, 2013 12:59 pm    Post subject: Reply with quote

Wow those are some interesting ideas!!

Personally, I don't like the weapon swapping idea because NG is more of a to the point
and get it done kind of game, but I have always wished that the enemy ninja/fiends etc.
could drop weapons that Ryu could pick up on the spot or have them lay at enemy corps
so if you want to switch you can (and have weapon drops be random)

I also think more and not less Ninpo should be added and when unlocked
they should all be available to the player in game: To cast hold Y+B then press Dpad
directions like <--,<--, down for Earth Ninpo and maybe combine Ninpo with others for more
powerfull Ninpo exp. <--,<--,down=Earth then combine with -->,-->,up=Fire makes Lava
make it cinematic. Not less Ninpo more. Speed,strength,Healing,Ice,Fire,Wind,Water,Lightning!

Didn't Team Ninja do a third person shooter with cover system once, why have they not incorperated
this into the Bow/Kunai system in NG? When you equip these weapons the characters should have
their own skillset dodge, roll,run, backtumble, tripple arrow (sorry been playing Dragon's Dogma Embarassed).
I mean you can already walk around and shoot right? plus since stealth is now in the game somthing like this could
help to expand on that aspect of the game. Maybe limit the arrows/kunai or have them as pickups so it's not abused Idea
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