ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in   

Team NINJA Freaks
Goto page 1, 2, 3  Next
 
Post new topic   Reply to topic    Ninja Fortress Forum Index -> Ninja Gaiden II
View previous topic :: View next topic  
Author Message
Keylay
Legendary Ninja
Legendary Ninja


Joined: 07 Aug 2005
Posts: 1322
Location: Pasadena, CA
Gamertag: Keylay
NG - Emblem (Amount: 1) NGB - Master (Amount: 1) NGDS - The Eye of the Dragon (Amount: 1) NGS - Sigma (Amount: 1)

PostPosted: Wed Apr 30, 2008 5:43 pm    Post subject: Team NINJA Freaks Reply with quote

Quote:
ヴィゴリアンフレイルは前作とまったく違った技系統になっている。


主武器は8種類


忍犬はテストプレイヤーから、何で「犬が忍者より強いんだ」と嘆かれたほどの仕上がり。


弓矢は交換するのがウザかったので破魔矢ひとつに統合。代わりに導入したのがチャージショット。


絶技のモーションが長すぎるのでは?という意見が出ているのは承知しているが、それぐらいの間がないと、あまりのテンポの早さに忙殺されかねない。そのくらいスピーディなゲーム。


開発中の動画で勘違いしている人がいるかもしれないけど絶技のモーションは敵を倒せばそこで終る。敵を倒した後も延々武器を振り続けるようなバカみたいな状況にはならない。


ミリタリー方面はバイオ兵器が出てくる。メカと、人間というかミイラの融合やもっとヤバイ奴も。純然たる兵器も出てくるが、それに対して有効な武器を設けている。CIWS(近接防御火器システム)とか。あんまり言うとネタバレになっちゃう。


動きの早い地蜘蛛にエクリプスサイズで立ち向かうのは厳しい、でもエクリプスサイズを使ったとしても決してクリアーできないというものではない。今回は全部の武器がすべての要素をもっており、かつそれぞれ特出した要素をもっているので、どの武器でも楽しんでプレイできると思う。


爆破手裏剣は溜めることで一度に複数を投げられる。前作ラスボスが5発ぐらいまとめて投げていた感じ。


ガトリング水中銃は地上では使えない。水圧を利用して射出する設定。


今回は水場に逃げ込んでも追いかけてくる敵がいる。妖忍は浮遊しているので水場でも戦える。ガージャ(GDCデモの尻尾の長い魔神)も水陸両用、水の上を蛇みたいに泳いで追いかけてきて、水中に逃げても潜ってくるので大変。ふつうの忍者は水中にまでは追いかけてこないものの水際から矢で攻撃してくる。ハヤブサの移動先を見越して撃つ見越し射撃を入れると難易度が上がりすぎるのでそうはしていない。水走りで移動し続けていればそうそう当たることはないと思う。


暗極重波弾は『DOA4』のエレナENDでハヤブサが使ってたアレ。ちなみに撃ち落したのはヴィクトール・ドノヴァンではなく、たぶんずらかろうとして失敗した下っ端幹部。ドノヴァンはあんなサラリーマンみたいな感じじゃなくて、もっと醜い感じの男。


前作の鬼火の術は鳳凰焔舞"と名を変えて登場。前作の鬼火はクルクル回って、いかにもゲーム的な感じだったけど今回は火の鳥を召還してあんなゲーム的な動きではなくなっている。しかもハヤブサがダメージを食らうと飛び去っていく。逆にダメージを食らわない限りは、けっこう長いあいだ飛び続けてくれる。


回復薬はすべて一新している。松井が「今回は、回復薬をすべて山菜にしたい」と言ってきて(笑)キノコというんで心配したけど出来上がった絵をみたら、カッコよく仕上がってた。


腕輪は廃止。ゲームに大きく関わるもので無くしたものはこれぐらい。


今作も体術を駆使したマップアクションをかなり組み込んでいる。やはり敵を倒しているだけじゃ飽きるのでプレイヤーの思考やペースを変える、気分転換の意味でも必要。でも決してパズルではない。


おつかいもほんのちょっとだけ入ってる。やはりときどき戻らないと前進することのありがたみがわからなくなってくるので。戻ろうとすればどこまでも戻れるけど、イベント的に大きく戻らせてるのはゲーム中一ヶ所くらいかな?


連続飛燕はDS版に入れたもので、おもしろかったので今作にも組み込んだ。でも出せば出すほどリスクは高くなる。一発目でガードされてもそれほど致命的にはならないけど、2発目でガードされたらヤバイ。3発目でガードされた日には。


今回はすべての体術アクションに名前を付けた。ガード後に裏風を入力すると残像つきの"疾風"という名のアクションになったり、壁走りにしても"無影脚"、連続壁走りは"無道脚"、そのほか"無双脚"なんて体術もある。今回はすべて体術を映像つきの巻物でチュートリアルしていて、そこに技の名前やうんちくが書いてあったりする。


登場するキャラクター数は多い。前作は敵が全然しゃべらなかったけど今回は相当しゃべる。アレクセイやヴォルフという未公開の重鬼王もカッコいいセリフばかり。ソニアというヒロインは相当おてんば、ボツネタでは攻撃ヘリで上空からハヤブサもろとも攻撃していた。その仕様の名残が感じられるムービーは製品版にも入るのでお楽しみに。ちらりと顔を出す程度だけどアヤネも登場。でもいいところで出てくる。


プレイ時間は、北米のテストプレイヤーがクリアするのに15時間ほど。難易度調整がまだのバージョンで、しかもいちばん低い難易度でのデータだけど。何週も遊べるゲームなので実際に楽しめる時間は膨大なものになるでしょう。


武器の引継ぎはスタート時にレベルを引き継ぐかの選択肢がある。レベルを引き継がなければマスターニンジャトーナメントへの参加権が残る。また引き継げるのはクリアーした難易度のみ。ノーマルでそろえた武器や武器レベルでハードになだれ込むということは出来ない。


同じ武器で最初から最後までクリアーすると武器マスターの称号と実績がもらえ、同時にその武器だけのマスターニンジャトーナメントに参加できる。またスコアはクリアーしなくても章ごとにアップロード可能。


Xbox Liveでの追加コンテンツは、ちょっとしたプレイモードやコスチューム、秘密の映像などを追加要素として考えている。プレイヤーの皆さんが長く遊べるようなものを提供したい。


体験版は5月中旬を目標。
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Keylay
Legendary Ninja
Legendary Ninja


Joined: 07 Aug 2005
Posts: 1322
Location: Pasadena, CA
Gamertag: Keylay
NG - Emblem (Amount: 1) NGB - Master (Amount: 1) NGDS - The Eye of the Dragon (Amount: 1) NGS - Sigma (Amount: 1)

PostPosted: Wed Apr 30, 2008 5:45 pm    Post subject: Reply with quote

VIGORIANFUREIRU is completely different from previous work and skill of the system.


The main types of weapon are 8


Shinobu dog is a test player, why "Ninja dog is stronger."嘆かand the degree of doneness.


Bow and arrow for the exchange because it is so UZA破魔矢one of integration. Instead of introducing a charge of the shot.
絶技motion is too long, is it? If the opinion is aware that, but it is not much time, much faster speeds could be up to the elbow. The long fast game.


Viewed in the development of the people have the wrong idea may be, but絶技倒せmotion to the enemy where it occurs. Defeated enemies after a long string of such weapons continue to swing like a dumb situation.


Military direction of the bio-weapons would come out. Mecha, the fusion of humans and some mummies and more who are not good. Come out of sheer weapons, which are valid for building weapons. CIWS (close defense weapon system) or. Do not say when she gets spoiler.


地蜘蛛EKURIPUSUSAIZU early movement to stand up to the harsh, but never as EKURIPUSUSAIZU using it is not clear. This is all the elements of all weapons, and each特出because of the element with which weapons can also enjoy playing with him.
Chinese star in the bombing溜めるto throw more than once. Las boss previous work about five rounds had been thrown together feel.


Gatling gun on the ground water is difficult. Using a hydraulic injection settings.


The ground water also keeps coming back逃げ込んenemy.妖忍was suspended because of ground water fight. GAJA (GDC demonstration of the long tail fiend) and amphibious, swimming in the water like a snake chasing me, the water and try to come潜っso much. Ninja is an ordinary water is not run by an arrow from the water's edge in the attack. Falcons to move in anticipation of fire shoot up in anticipation and degree of difficulty increases, so too is it that you do. Water continues to move out if I hit it I do not think so.


The series is extremely heavy, dark wave, Elena DOA4 END Allais was used in falcons. By the way, Viktor fire落したDonovan is not, perhaps ZURAKAROU as junior executives failed. Donovan is not that kind of feel like salaried workers, more ugly-looking man.

The wildfire is the art of the previous album, "Phoenix flame dance" to change his name. The wildfire is awhirl previous work, exactly the type of game, but I felt this was summoned to the runaway success of the Games on such a motion is missing. In addition to the damage on the chin and falcons flying off.食らわないlong as damage to the contrary, continues to fly very long time.


All drugs can be renewed recovery. Matsui, "This time, all wild plants to drug recovery," saying it (laughs), but we were worried about mushrooms, but I finished painting the brackets was well done.


Bracelet will be discontinued. Lose my game is greatly involved in this much.


This album is a rich body art map incorporates action, which is good. It's just killing the enemy, so players get tired of thinking and the pace of change, meaning a need for a change. But never in the puzzle.

With only did I get a little bit of TSUKAI. Sometimes it can move forward and not return to the anonymity of getting to appreciate them. If I ever go back to get back, but the big event and I'm being back in the game as one place?


飛燕continuity was put on the DS version, this album is exciting because it incorporates. But if one's life is as high risk. At the first attempt not so guarded, but not fatal, two eyes, not good when you guard. 3 rounds at the guard, the.


We are all named body art action. Guard after entering the wind behind afterimage with "Kingdom," the action or the wall, ran the "shadowless leg", running continuous wall, "無道leg", another "leg Musou" I have body art . This is all the body art of scroll with video tutorials, and the names and Technical UNCHIKU there is written there.


The characters there are many. SHABERANAKATTA previous work, but this time the enemy is not worth the talk. Alexei and the Wolf unpublished鬼王also weighs just cool lines. Sonia is the equivalent of tomboyish heroine, is a dead issue involves the attack helicopters in the sky over the MORO and falcons from the attack. Specifications legacy is felt in the movie version of the product is so fun. Walk out to face AYANE extent, but also appeared. But this time I come.

Play time in North America to test players were cleared 15 hours. Moderate version is still adjusting, and the best low degree of difficulty, but the data. What a week of fun and games, so time is actually fun to be huge.


Transition is a weapon to take over the starting level of choices.引き継がなけれMASUTANINJATONAMENTO levels to remain the right to participate. It is clear引き継げるdegree of difficulty only. Full of arms and weapons to normal level, it is not hard to roll into.


From beginning to end, the same weapons and weapons to clear the track record and get a master's title at the same time the only weapon MASUTANINJATONAMENTO to participate. The score is not even clear that each chapter can be uploaded.


Xbox Live is content to add a little mode and costumes, videos and secret as additional elements to consider. The longer you play with players like you want to provide.


Trial is to target mid-May.
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Keylay
Legendary Ninja
Legendary Ninja


Joined: 07 Aug 2005
Posts: 1322
Location: Pasadena, CA
Gamertag: Keylay
NG - Emblem (Amount: 1) NGB - Master (Amount: 1) NGDS - The Eye of the Dragon (Amount: 1) NGS - Sigma (Amount: 1)

PostPosted: Wed Apr 30, 2008 5:51 pm    Post subject: Reply with quote

I used google to translate (thanks XNinjaRed). I was trying to get my friend to do it, but he requires that I pay him with something (boba usually - I still owe him from last time) and he complains saying it's too hard. That and he wouldn't respond. If anyone can get a better translation, please post it.
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
XNinjaRed
Dragon Ninja
Dragon Ninja


Joined: 11 Oct 2005
Posts: 1545
Location: the XNinjas dojo
Gamertag: XNinjaRed

PostPosted: Thu May 01, 2008 3:54 am    Post subject: Reply with quote

Vigoorian Flails work differently then in the previous version.

There are 8 main weapons to work with.

Path of the Acolyte will be very easy, but still be enjoyable.

The Fiend's Bane Bow can be charged, but the game is very fast already, so you can fire noncharged shots very quickly too.

People tend to have the wrong idea of an action game where enemies are punching bags rather then actual enemies. That's just stupid.

The military starts to experiment with bioweapons and fuses humans with mummies and such to give them partially immortality. Those bioweapons are needed for the ultimate weapon. They are called CIWS (Close Defense Weapon System), but I can't say more without revealing spoilers.

Eclipse Scythe's early level 1 movements were very harsh, but we've made it more harsh then ever with the new added moves in the higher levels. This will go with all weapons in this game. Every weapon has it's own way of fighting and they become more clear the higher their levels are. We also upgraded the Shuriken from what it usually was. Instead of throwing 4 Shurikens in a row, it's 5 now. It's a minor change, but might become useful.

The Gatling Speargun is still very useful in water, but it becomes more useful on land now.

The water is made more interesting.
Actual waves of water affect your way of walking on it.
Gaja, the longtailed bone fiends you could find in the GDC demo, are amphibious, they can swim in the water.
They swim like snakes. If you make movement in water, the waves actually make them move differently.

In Helena's ending you see someone die by Ryu's dark Ninpo, that Ninpo will be in this game. That was not Victor Donova by the way, it was just a junior Executive. Donovan still lives and the story WILL continue. Donovan is much more ugly then the guy who died.

Art of the Pheonix Fire is an upgraded version of Art of the Firewheels.
Instead of the fires flying closely around Ryu, the fires take the forms of falcons and fly much longer around Ryu, and a bit further to make it more usful.

Recovery items are now in little powders. I thought it was stupid to have bottles of healing postions everywhere. "This time, Ryu uses drugs to heal" he said while laughing.

Armlets are discontinued. Ryu pretty much has all armlets on at the same time now.

This game will be an art of action, which is a good thing. Some games make you get tired of fighting, but not this game.

Every place gets decorated with your vengeance. You can always come back acd see all the dead bodies lying everywhere.

Continuity was put with Ninja Gaiden Dragon Sword, which is what makes that game exciting. But the game wasn't made to appeal to the hardcore fans, but to introduce people to the franchise, seeing how it's much more approachable.

We gave names to useful moves. Guard an attack and dash will make you dash with an after image, that move's called "Kingdom". A continuous wallrun is called "Shadowless Footsteps". You can do this anytime, but you get scrolls explaining how to do it. Those scrolls have videos to show what they are.

There are lots of enemies in this game. The Black Spider Ninjas from the previous game return, so no need to talk about them anymore. Alexia and the Werewolves are still a bit unpolished. Sonia is a Tomboyish Heroine. She kinda has the role of Ayane in the last game.

Some americans were able to finish the beta version in 15 hours, We're still adjusting that. The time playing is supposed to be huge.

Each weapons are useful now.
Dragon Sword is still the balanced weapon.
In the end of the game you'll have weapons for each situation.

People can compete in Master Ninja Tournaments.

DLC will be in the game.

The Demo will come mid May.
_________________



Last edited by XNinjaRed on Thu May 01, 2008 5:51 am; edited 1 time in total
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Wanderfalke
Expert Ninja
Expert Ninja


Joined: 15 Jan 2008
Posts: 376
Location: Germany


PostPosted: Thu May 01, 2008 5:23 am    Post subject: Reply with quote

Yes, yes, yes. This sounds so freaking sweeeeeeet. I cant wait to play this piece of video game art Very Happy Im really excited about the water levels in this sequel. Endless wallrun... hmm, so this could mean that the plattforming element are extented, which would be very nice.

Many thanks Keylay & XNinjaRed!!! This article is such a teaser Shocked
Back to top
View user's profile Send private message Visit poster's website
ultrasinc
Greater Ninja
Greater Ninja


Joined: 21 Jan 2008
Posts: 161



PostPosted: Thu May 01, 2008 5:44 am    Post subject: Reply with quote

So in summary, Itagaki underestimated just how hardcore some of you people were with his games... and a 40 hour game got finished in 15, lol.

Nice to know we can HADOKEN now!

"Kingdom" sounds interesting, i wanna see someone volley a lot of "kingdom"'s together, make a temporary army of Ryu's, Shinobi style
_________________
I swear, games with Nunchucks and back flips should incorporate an involuntary suicide mechanism...
Back to top
View user's profile Send private message
Wanderfalke
Expert Ninja
Expert Ninja


Joined: 15 Jan 2008
Posts: 376
Location: Germany


PostPosted: Thu May 01, 2008 6:05 am    Post subject: Reply with quote

ultrasinc wrote:
So in summary, Itagaki underestimated just how hardcore some of you people were with his games... and a 40 hour game got finished in 15, lol.

Nice to know we can HADOKEN now!

"Kingdom" sounds interesting, i wanna see someone volley a lot of "kingdom"'s together, make a temporary army of Ryu's, Shinobi style


So you sure that the beta had all chapters included??? I thought that they were only able to play through the first 6 chapters like all the gamesites that reported about the preview. Well, on the other hand this would be strange, since taking 15 hours for 6 chapters would mean that the levels have to be extremely huge. Furthermore I remember that some articles of the previews said that you will need approximately 1 hour for the first few chapters. So 15 hours for 6 chapters sounds pretty unrealistic.

Damn, I hope they keep their promise about an over 30 hour experience Confused
Back to top
View user's profile Send private message Visit poster's website
alldin
Greater Ninja
Greater Ninja


Joined: 27 Apr 2008
Posts: 135
Location: Sweden
Gamertag: TM Nozox

PostPosted: Thu May 01, 2008 7:48 am    Post subject: Reply with quote

i can feel as my blood becomes warmer and warmer of all this exitement XD

thansk alot for the information and the translation fellas ... Very Happy
Back to top
View user's profile Send private message Send e-mail MSN Messenger
sabotage
Shadow Ninja
Shadow Ninja


Joined: 26 Aug 2005
Posts: 5784
Location: Shh, I'm hiding
Gamertag: Critical sideFX
NG - Emblem (Amount: 1) NGB - Master (Amount: 1)

PostPosted: Thu May 01, 2008 7:58 am    Post subject: Reply with quote

Quote:
So in summary, Itagaki underestimated just how hardcore some of you people were with his games... and a 40 hour game got finished in 15, lol.


Wouldn't be the first time he underestimated his fanbase.
_________________
Back to top
View user's profile Send private message
XNinjaRed
Dragon Ninja
Dragon Ninja


Joined: 11 Oct 2005
Posts: 1545
Location: the XNinjas dojo
Gamertag: XNinjaRed

PostPosted: Thu May 01, 2008 9:05 am    Post subject: Reply with quote

sabotage wrote:
Quote:
So in summary, Itagaki underestimated just how hardcore some of you people were with his games... and a 40 hour game got finished in 15, lol.


Wouldn't be the first time he underestimated his fanbase.

Yeah, didn't he say only a few people would be able beat Master Ninja? Laughing
_________________

Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
TheNightbringer
Common Ninja
Common Ninja


Joined: 18 Apr 2008
Posts: 67
Location: The Netherlands


PostPosted: Thu May 01, 2008 9:29 am    Post subject: Reply with quote

Great read Very Happy can't wait for this game.
_________________
Back to top
View user's profile Send private message
Ryu_Hayabusa
Shadow Ninja
Shadow Ninja


Joined: 10 Aug 2005
Posts: 11145
Location: The Netherlands

NG - Emblem (Amount: 1)

PostPosted: Thu May 01, 2008 9:46 am    Post subject: Reply with quote

Sounds sweet. Demo mid-May. Awesome.
_________________
Back to top
View user's profile Send private message Send e-mail
MCD
Greater Ninja
Greater Ninja


Joined: 14 Mar 2008
Posts: 202



PostPosted: Thu May 01, 2008 12:28 pm    Post subject: Reply with quote

15 hours? tell me more...
Back to top
View user's profile Send private message
Ryu_Hayabusa
Shadow Ninja
Shadow Ninja


Joined: 10 Aug 2005
Posts: 11145
Location: The Netherlands

NG - Emblem (Amount: 1)

PostPosted: Thu May 01, 2008 12:29 pm    Post subject: Reply with quote

MCD wrote:
15 hours? tell me more...


Well, seems they REALLY want to tweak it so that we're gonna play for a long time, even for multiple playthroughs.
_________________
Back to top
View user's profile Send private message Send e-mail
CoolBlackKnight
Greater Ninja
Greater Ninja


Joined: 12 Aug 2005
Posts: 164
Location: Ishtaros' Bed(She's kinky with that whip)


PostPosted: Thu May 01, 2008 12:57 pm    Post subject: Reply with quote

Oh Itagaki... Us little ninjas seem to constantly surprise you... 40 hour game that got finished in 15, lol.



His "Kingdom" got raided. Laughing

.....
Back to top
View user's profile Send private message Yahoo Messenger
Display posts from previous:   
Post new topic   Reply to topic    Ninja Fortress Forum Index -> Ninja Gaiden II All times are GMT - 7 Hours
Goto page 1, 2, 3  Next
Page 1 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group