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XNinjas comments on NGS' new features!
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XNinjaRed
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PostPosted: Wed Jan 03, 2007 12:41 pm    Post subject: XNinjas comments on NGS' new features! Reply with quote

Me and my brother are gonna make (stupid) comments about the new features in Ninja Gaiden Sigma.

Improved A.I.


Graphical Update


New Weapon: Dual Katanas


New Story Mode Bossfight: Gamov


New Story Mode Bossfight: 5/15 worms fight


New Story Mode Bossfight: Ishtatoros


New Story Mode Bossfight: Dynamo v.2


New Playable Character: Rachel


New Enemy: Motor Cycle MSAT Soldiers


New Ability: Water Combat


Interactive Enviroment


New Reverse Winds Animations


Realtime Cutscenes


Why me and my brother made it? We were bored Razz Razz
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Ryu_Hayabusa
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PostPosted: Wed Jan 03, 2007 1:02 pm    Post subject: Reply with quote

Well, I think some comments are actually pretty accurate.
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XNinjaRed
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PostPosted: Wed Jan 03, 2007 1:06 pm    Post subject: Re: XNinjas comments on NGS' new features! Reply with quote

XNinjaRed wrote:
New Playable Character: Rachel

This being the most accurate right? Razz
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Ryu_Hayabusa
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PostPosted: Wed Jan 03, 2007 1:07 pm    Post subject: Reply with quote

That, and the second Dynamo and the new Reverse Wind ones.
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Ninja of Sorrow
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PostPosted: Wed Jan 03, 2007 1:35 pm    Post subject: Reply with quote

and dont forget, some of those cutscenes are playable.

(you should make another boss fight. Doku with the Dark Dragon Blade) Wink
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Masquito
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PostPosted: Wed Jan 03, 2007 4:11 pm    Post subject: Reply with quote

use the bordome Not Worthy
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Daemon_Maior
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PostPosted: Wed Jan 03, 2007 8:40 pm    Post subject: Reply with quote

why do people insist on saying playable cutscenes? if it's playable, IT'S NOT A CUTSCENE!

they replaced cutscenes with gameplay -.-
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Fiend_called_Bob
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PostPosted: Thu Jan 04, 2007 3:44 am    Post subject: Reply with quote

i'd like to see how will they make the jumping off airship a gameplay scene
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XNinjaRed
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PostPosted: Thu Jan 04, 2007 5:30 am    Post subject: Reply with quote

KF_MWH wrote:
i'd like to see how will they make the jumping off airship a gameplay scene
I get the feeling that's not gonna be changed into gameplay. But knowing TN they can always suprise me.
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Ryu_Hayabusa
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PostPosted: Thu Jan 04, 2007 5:43 am    Post subject: Reply with quote

KF_MWH wrote:
i'd like to see how will they make the jumping off airship a gameplay scene


On screen: PRESS A.

Gamer: WHA?!

Ryu: *SPLAT*

Game: GAME OVER
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Ninja of Sorrow
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PostPosted: Thu Jan 04, 2007 1:20 pm    Post subject: Reply with quote

Ryu_Hayabusa wrote:
KF_MWH wrote:
i'd like to see how will they make the jumping off airship a gameplay scene


On screen: PRESS A.

Gamer: WHA?!

Ryu: *SPLAT*

Game: GAME OVER


or if they have a sky diving minigame where there will be air fiends that you slash your way down. if you survive the way down, off to ch4. Cool
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Ryu_Hayabusa
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PostPosted: Thu Jan 04, 2007 1:25 pm    Post subject: Reply with quote

Ninja of Sorrow wrote:
Ryu_Hayabusa wrote:
KF_MWH wrote:
i'd like to see how will they make the jumping off airship a gameplay scene


On screen: PRESS A.

Gamer: WHA?!

Ryu: *SPLAT*

Game: GAME OVER


or if they have a sky diving minigame where there will be air fiends that you slash your way down. if you survive the way down, off to ch4. Cool


It would work, but if you fail you must start over at Dynamo. Or they implement some kind of autosave/checkpoint-system.
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Daemon_Maior
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PostPosted: Thu Jan 04, 2007 3:35 pm    Post subject: Reply with quote

not gonna happen, Itagaki thinks you shouldn't create minigames and such, if he likes an idea, he'll make an actual game about it.
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Ryu_Hayabusa
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PostPosted: Fri Jan 05, 2007 12:27 pm    Post subject: Reply with quote

Daemon_Maior wrote:
not gonna happen, Itagaki thinks you shouldn't create minigames and such, if he likes an idea, he'll make an actual game about it.


True that. Still, it would rock. Not the actual game, but that part. It could even be a Fiend Challenge.
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Dances w Ninjas
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PostPosted: Fri Jan 05, 2007 1:26 pm    Post subject: Reply with quote

Actually, Ishtaros was in Story Mode (Very Hard/Master Ninja)
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