ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in   

To put things into perspective
Goto page Previous  1, 2, 3, 4, 5, 6  Next
 
Post new topic   Reply to topic    Ninja Fortress Forum Index -> Ninja Gaiden ∑ Sigma
View previous topic :: View next topic  
Author Message
CoolBlackKnight
Greater Ninja
Greater Ninja


Joined: 12 Aug 2005
Posts: 164
Location: Ishtaros' Bed(She's kinky with that whip)


PostPosted: Tue Sep 26, 2006 6:17 pm    Post subject: Reply with quote

For most games tho, it won't matter, IMO.

.....
Back to top
View user's profile Send private message Yahoo Messenger
Ninja Of Chaos
Head Ninja
Head Ninja


Joined: 22 Sep 2005
Posts: 1392
Location: In your imagination......yup, you are having visions of me.


PostPosted: Tue Sep 26, 2006 6:58 pm    Post subject: Reply with quote

CoolBlackKnight wrote:
For most games tho, it won't matter, IMO.

.....


Well, it depends. If they do become fully established on the PS3, then the 360 will have something holding it back. But then again, the 360 is only planned for a 4-5 year life cycle compared to the 10-year life cycle Sony wants for the PS3 (and it shows they want that. They have pretty much made the machine future proof).
Back to top
View user's profile Send private message
CoolBlackKnight
Greater Ninja
Greater Ninja


Joined: 12 Aug 2005
Posts: 164
Location: Ishtaros' Bed(She's kinky with that whip)


PostPosted: Tue Sep 26, 2006 7:31 pm    Post subject: Reply with quote

So true. . . Well, have a good one Ninja.

I'm out for today, bro.

Peace.

.....
Back to top
View user's profile Send private message Yahoo Messenger
Lonewolf
Common Ninja
Common Ninja


Joined: 15 Aug 2006
Posts: 75
Location: Tempest Fenix Clan Village


PostPosted: Wed Sep 27, 2006 12:41 pm    Post subject: Reply with quote

Ninja Of Chaos wrote:
Fenix Phire wrote:
The 360 is uncomparably better than the PS3. Everything we've seen on PS3, scripted.


LMAO you just flipped the whole thing. Every effect, every physical object, EVERYTHING on the 360 so far has been scripted or with predictated branch paths...why? Because the 360 can't handle random calculations. It cannot handle the density of randomly generated operations because it does not have a fast enough CPU...and even the CPU it has, is locked in a predicated pathway.

Now that is great and all for beginners, but for devs like Team NINJA, that is very limiting...and NGS shows it.




Oblivion isnt locked in predicted pathways. DOA 4 isnt locked in predicted path ways. Saints Row isnt locked in predicted pathways. Call of Duty 2 kinda is.
_________________


I lost all my saves with 30m in mm DAMNIT!!!
Back to top
View user's profile Send private message AIM Address
Ninja Of Chaos
Head Ninja
Head Ninja


Joined: 22 Sep 2005
Posts: 1392
Location: In your imagination......yup, you are having visions of me.


PostPosted: Wed Sep 27, 2006 1:49 pm    Post subject: Reply with quote

Lonewolf wrote:
Ninja Of Chaos wrote:
Fenix Phire wrote:
The 360 is uncomparably better than the PS3. Everything we've seen on PS3, scripted.


LMAO you just flipped the whole thing. Every effect, every physical object, EVERYTHING on the 360 so far has been scripted or with predictated branch paths...why? Because the 360 can't handle random calculations. It cannot handle the density of randomly generated operations because it does not have a fast enough CPU...and even the CPU it has, is locked in a predicated pathway.

Now that is great and all for beginners, but for devs like Team NINJA, that is very limiting...and NGS shows it.




Oblivion isnt locked in predicted pathways. DOA 4 isnt locked in predicted path ways. Saints Row isnt locked in predicted pathways. Call of Duty 2 kinda is.


Their physics are bright guy. Rolling Eyes
Back to top
View user's profile Send private message
Lonewolf
Common Ninja
Common Ninja


Joined: 15 Aug 2006
Posts: 75
Location: Tempest Fenix Clan Village


PostPosted: Wed Sep 27, 2006 3:32 pm    Post subject: Reply with quote

Ninja Of Chaos wrote:
Lonewolf wrote:
Ninja Of Chaos wrote:
Fenix Phire wrote:
The 360 is uncomparably better than the PS3. Everything we've seen on PS3, scripted.


LMAO you just flipped the whole thing. Every effect, every physical object, EVERYTHING on the 360 so far has been scripted or with predictated branch paths...why? Because the 360 can't handle random calculations. It cannot handle the density of randomly generated operations because it does not have a fast enough CPU...and even the CPU it has, is locked in a predicated pathway.

Now that is great and all for beginners, but for devs like Team NINJA, that is very limiting...and NGS shows it.



Physics are on what????????



Oblivion isnt locked in predicted pathways. DOA 4 isnt locked in predicted path ways. Saints Row isnt locked in predicted pathways. Call of Duty 2 kinda is.


Their physics are bright guy. Rolling Eyes

_________________


I lost all my saves with 30m in mm DAMNIT!!!
Back to top
View user's profile Send private message AIM Address
Ninjilla
Divine Ninja
Divine Ninja


Joined: 23 Oct 2005
Posts: 4430
Location: San Antonio, TX

NG - Emblem (Amount: 1) NGB - Master (Amount: 1)

PostPosted: Wed Sep 27, 2006 4:47 pm    Post subject: Reply with quote

I dont see how Havok could really be... non random. DOA4 and those other games of course.
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Ninja Of Chaos
Head Ninja
Head Ninja


Joined: 22 Sep 2005
Posts: 1392
Location: In your imagination......yup, you are having visions of me.


PostPosted: Wed Sep 27, 2006 5:31 pm    Post subject: Reply with quote

Ninjilla wrote:
I dont see how Havok could really be... non random. DOA4 and those other games of course.


DOA4 uses no such thing as havok. Confused
Back to top
View user's profile Send private message
Ninja of Sorrow
Dragon Ninja
Dragon Ninja


Joined: 09 Feb 2006
Posts: 2608
Location: In the forests taking a nap...*has a shuriken ready for Eternal Rapture*...
Gamertag: Ninja of Sorrow
NGB - Master (Amount: 1)

PostPosted: Wed Sep 27, 2006 5:33 pm    Post subject: Reply with quote

ahem

*cough* back to NGS please*cough*
_________________
Back to top
View user's profile Send private message MSN Messenger
Ninjilla
Divine Ninja
Divine Ninja


Joined: 23 Oct 2005
Posts: 4430
Location: San Antonio, TX

NG - Emblem (Amount: 1) NGB - Master (Amount: 1)

PostPosted: Wed Sep 27, 2006 8:30 pm    Post subject: Reply with quote

Ninja Of Chaos wrote:
Ninjilla wrote:
I dont see how Havok could really be... non random. DOA4 and those other games of course.


DOA4 uses no such thing as havok. Confused


Never said it did. I was poitning out how it used a non random physics system. I ment DOA4 and other such games of course have a fixed physics system. All fighing games do Im sure. Imagine a Havok fighting game tho... Twisted Evil
_________________
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
sabotage
Shadow Ninja
Shadow Ninja


Joined: 26 Aug 2005
Posts: 5784
Location: Shh, I'm hiding
Gamertag: Critical sideFX
NG - Emblem (Amount: 1) NGB - Master (Amount: 1)

PostPosted: Wed Sep 27, 2006 9:15 pm    Post subject: Reply with quote

Havok physics engine sucks. Keep that sh*t away from my action games and fighters.
_________________
Back to top
View user's profile Send private message
Ninja Of Chaos
Head Ninja
Head Ninja


Joined: 22 Sep 2005
Posts: 1392
Location: In your imagination......yup, you are having visions of me.


PostPosted: Wed Sep 27, 2006 9:20 pm    Post subject: Reply with quote

sabotage wrote:
Havok physics engine sucks. Keep that sh*t away from my action games and fighters.


Indeed.

To Ninjilla...by definition, physics are considered a reaction to a cause that has been ignited by a spark (usually considered the starter). So, what separates 360-level physics to PS3-level physics, is the amount of branching you can do at once.

See, the 360 has 3 main uni-function cores. Meaning that you have 3 main threads and 3 casual threads that you can apply, but they have branch prediction. The SPE's of the cell are completly free-form and open. They have no branch prediction so it's up to the dev to define the parameters of each cycle being "simulated". They also are not confined to doing the same thing every cycle like on the 360 (or you have huge latencies) because there is no prediction expected out of them.

As a plus, these SPEs happen to be blazing fast. Heart
Back to top
View user's profile Send private message
Ryu_Hayabusa
Shadow Ninja
Shadow Ninja


Joined: 10 Aug 2005
Posts: 11145
Location: The Netherlands

NG - Emblem (Amount: 1)

PostPosted: Thu Sep 28, 2006 12:54 am    Post subject: Reply with quote

*Gets down on knees*

PLEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASE

Back on topic.
_________________
Back to top
View user's profile Send private message Send e-mail
bodaaf
Ninja Dog
Ninja Dog


Joined: 21 Sep 2006
Posts: 7



PostPosted: Thu Sep 28, 2006 6:54 am    Post subject: Reply with quote

Ninja Of Chaos wrote:
sabotage wrote:
Havok physics engine sucks. Keep that sh*t away from my action games and fighters.


Indeed.

To Ninjilla...by definition, physics are considered a reaction to a cause that has been ignited by a spark (usually considered the starter). So, what separates 360-level physics to PS3-level physics, is the amount of branching you can do at once.

See, the 360 has 3 main uni-function cores. Meaning that you have 3 main threads and 3 casual threads that you can apply, but they have branch prediction. The SPE's of the cell are completly free-form and open. They have no branch prediction so it's up to the dev to define the parameters of each cycle being "simulated". They also are not confined to doing the same thing every cycle like on the 360 (or you have huge latencies) because there is no prediction expected out of them.

As a plus, these SPEs happen to be blazing fast. Heart


This seems like so much bovine crap. There are soooo much more factors involved in rendering a game and unless you prove to be a PS3 core programmer, I will have to go by the following statement:

I HAVEN'T PLAYED A PS3, YOU HAVEN'T PLAYED A PS3, in fact NONE OF US HAVE PLAYED A PS3 and therefore NONE OF US ARE IN A POSITION TO SAY PS3 IS BETTER/WORSE. Time will tell.
_________________
Elvis: A sh*teater?
JFK: I don't think so. He was after my soul. Now you can get that out of any major orifice of a person's body. I read about it.
Back to top
View user's profile Send private message
Ninja Of Chaos
Head Ninja
Head Ninja


Joined: 22 Sep 2005
Posts: 1392
Location: In your imagination......yup, you are having visions of me.


PostPosted: Thu Sep 28, 2006 7:40 am    Post subject: Reply with quote

bodaaf wrote:
Ninja Of Chaos wrote:
sabotage wrote:
Havok physics engine sucks. Keep that sh*t away from my action games and fighters.


Indeed.

To Ninjilla...by definition, physics are considered a reaction to a cause that has been ignited by a spark (usually considered the starter). So, what separates 360-level physics to PS3-level physics, is the amount of branching you can do at once.

See, the 360 has 3 main uni-function cores. Meaning that you have 3 main threads and 3 casual threads that you can apply, but they have branch prediction. The SPE's of the cell are completly free-form and open. They have no branch prediction so it's up to the dev to define the parameters of each cycle being "simulated". They also are not confined to doing the same thing every cycle like on the 360 (or you have huge latencies) because there is no prediction expected out of them.

As a plus, these SPEs happen to be blazing fast. Heart


This seems like so much bovine crap. There are soooo much more factors involved in rendering a game and unless you prove to be a PS3 core programmer, I will have to go by the following statement:

I HAVEN'T PLAYED A PS3, YOU HAVEN'T PLAYED A PS3, in fact NONE OF US HAVE PLAYED A PS3 and therefore NONE OF US ARE IN A POSITION TO SAY PS3 IS BETTER/WORSE. Time will tell.


There is such a thing called knowledge...try and get some. Wink
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Ninja Fortress Forum Index -> Ninja Gaiden ∑ Sigma All times are GMT - 7 Hours
Goto page Previous  1, 2, 3, 4, 5, 6  Next
Page 4 of 6

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group