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How does running on water work?
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Ryu_Hayabusa
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PostPosted: Fri Sep 22, 2006 12:03 pm    Post subject: Reply with quote

True. You know I have some crazy ideas.

*insert 2-handed fighting system idea here*
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sabotage
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PostPosted: Fri Sep 22, 2006 12:06 pm    Post subject: Reply with quote

Ryu_Hayabusa wrote:
True. You know I have some crazy ideas.

*insert 2-handed fighting system idea here*


I actually liked that idea. Very Happy
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Ryu_Hayabusa
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PostPosted: Fri Sep 22, 2006 12:07 pm    Post subject: Reply with quote

sabotage wrote:
Ryu_Hayabusa wrote:
True. You know I have some crazy ideas.

*insert 2-handed fighting system idea here*


I actually liked that idea. Very Happy


I'm still working on it. If I'm going to do it, it will be 2D only. It will be my take on freeform fighting. String hits together like: LRR, LRL, RLL, RLR, etc...
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sabotage
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PostPosted: Fri Sep 22, 2006 12:14 pm    Post subject: Reply with quote

Ryu_Hayabusa wrote:
sabotage wrote:
Ryu_Hayabusa wrote:
True. You know I have some crazy ideas.

*insert 2-handed fighting system idea here*


I actually liked that idea. Very Happy


I'm still working on it. If I'm going to do it, it will be 2D only. It will be my take on freeform fighting. String hits together like: LRR, LRL, RLL, RLR, etc...


Damn, you've been working on it for a couple years now. Laughing Anywhere near done?
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XNinjaRed
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PostPosted: Fri Sep 22, 2006 12:29 pm    Post subject: Reply with quote

Ryu_Hayabusa wrote:
sabotage wrote:
Ryu_Hayabusa wrote:
True. You know I have some crazy ideas.

*insert 2-handed fighting system idea here*


I actually liked that idea. Very Happy


I'm still working on it. If I'm going to do it, it will be 2D only. It will be my take on freeform fighting. String hits together like: LRR, LRL, RLL, RLR, etc...
Quite cool actually... but it's not really freeforming if everything is preprogrammed... Confused
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Ryu_Hayabusa
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PostPosted: Fri Sep 22, 2006 12:33 pm    Post subject: Reply with quote

sabotage wrote:
Ryu_Hayabusa wrote:
sabotage wrote:
Ryu_Hayabusa wrote:
True. You know I have some crazy ideas.

*insert 2-handed fighting system idea here*


I actually liked that idea. Very Happy


I'm still working on it. If I'm going to do it, it will be 2D only. It will be my take on freeform fighting. String hits together like: LRR, LRL, RLL, RLR, etc...


Damn, you've been working on it for a couple years now. Laughing Anywhere near done?


Still in figuring it all out. How to do it without too much hassle. I still think it is doable.

@XNinjaRed: I never said it would be true freeform. True freeform is the fighting basics like in Street Fighter and Mortal Kombat (1 and 2).
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pollux
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PostPosted: Fri Sep 22, 2006 12:54 pm    Post subject: Reply with quote

It can work with pressure sensitive buttons, push X gently about every second (time it with the steps) to run on water, and push it harder to jump?
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Ryu_Hayabusa
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PostPosted: Fri Sep 22, 2006 12:56 pm    Post subject: Reply with quote

pollux wrote:
It can work with pressure sensitive buttons, push X gently about every second (time it with the steps) to run on water, and push it harder to jump?


Too much hassle. You can easily screw up in the heat of a fight.
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pollux
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PostPosted: Fri Sep 22, 2006 1:01 pm    Post subject: Reply with quote

Ryu_Hayabusa wrote:
pollux wrote:
It can work with pressure sensitive buttons, push X gently about every second (time it with the steps) to run on water, and push it harder to jump?


Too much hassle. You can easily screw up in the heat of a fight.

Exactly, only the best ninjas will be able to master the fighting on water Very Happy
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sabotage
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PostPosted: Fri Sep 22, 2006 3:14 pm    Post subject: Reply with quote

It's an interesting idea but TN always strives to make the controls for their games as comfortable as possible. Adding a dynamic like that would no doubt cause some mistakes.
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Ryu_Hayabusa
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PostPosted: Fri Sep 22, 2006 3:17 pm    Post subject: Reply with quote

sabotage wrote:
It's an interesting idea but TN always strives to make the controls for their games as comfortable as possible. Adding a dynamic like that would no doubt cause some mistakes.


Add to that that a lot of people will find it annoying. Especially when fighting. You don't know which button your tapping.
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pollux
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PostPosted: Fri Sep 22, 2006 5:49 pm    Post subject: Reply with quote

You're 100% right guys. It wouldn't be practical.

Now we noticed the extra "evade" moves, so Ryu doing backflip or lateral jumps, I'm guessing a button like L2 is being used for them (or maybe R1 and R2 becomes the camera align).
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Ninjilla
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PostPosted: Fri Sep 22, 2006 7:11 pm    Post subject: Reply with quote

My only problem with the controls would be the sticks. I cant STAND the way the sticks are on the PS controllers. Unless thye change it, the controls may not be too great. And the only other "remake" that ive seen that adds this much is the Resident Evil remake (AKA REmake) for Gamecube O.O
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sabotage
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PostPosted: Fri Sep 22, 2006 7:21 pm    Post subject: Reply with quote

pollux wrote:
You're 100% right guys. It wouldn't be practical.

Now we noticed the extra "evade" moves, so Ryu doing backflip or lateral jumps, I'm guessing a button like L2 is being used for them (or maybe R1 and R2 becomes the camera align).


Nah, it's just new Reverse Wind animations.
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Daemon_Maior
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PostPosted: Sat Sep 23, 2006 4:22 am    Post subject: Reply with quote

I think it will be like someone already said, pres X 3 times and justkeep moving from then on, if oyu stand still... splash
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