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X360 could follow DC's footsteps?
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sabotage
Shadow Ninja
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PostPosted: Tue Nov 08, 2005 8:57 pm    Post subject: Reply with quote

Wow, I was under the impression that one would handle everything aand as games got more advanced developers could start spreading to the other cores for the extra power.
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Ninja Of Chaos
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PostPosted: Tue Nov 08, 2005 8:58 pm    Post subject: Reply with quote

sabotage wrote:
Wow, I was under the impression that one would handle everything aand as games got more advanced developers could start spreading to the other cores for the extra power.


They can do that if they want. They have no set path as to what they HAVE to do.
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sabotage
Shadow Ninja
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PostPosted: Tue Nov 08, 2005 8:59 pm    Post subject: Reply with quote

Which way would be more benficial though? Having each core work on something specific or spreading everything out?
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Ninja Of Chaos
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PostPosted: Tue Nov 08, 2005 9:06 pm    Post subject: Reply with quote

sabotage wrote:
Which way would be more benficial though? Having each core work on something specific or spreading everything out?


Having each core work on specifics. That reduces bottlenecks by.............a heck of alot.

Imagine it. If you have one core devoted itself entirely to AI, only AI code will run through that PPU. Bottlenecks can happen because of the system ( each core has two threads so developers have to split their code) but they will mainly happen because of poor coding.

Now if you have one core working on both AI and structural physics, (Body) the two lines might mesh, and since now you are dealing with two threads that interlace, it will take sometime to figure WHY.

Although i suppose just throwing everything in there w/o specifics might be easier to program.
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archwarrior
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PostPosted: Tue Nov 08, 2005 9:39 pm    Post subject: Reply with quote

ninja of choas, u seems to know alot about this consoul much as i do. not just that but the code of conversion to blue-ray format is also very difficult to do. changing the light spectum from red to blue is not easy. i myself will be a future game designer soon.
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sabotage
Shadow Ninja
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Joined: 26 Aug 2005
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PostPosted: Wed Nov 09, 2005 1:02 am    Post subject: Reply with quote

Ninja Of Chaos wrote:
Having each core work on specifics. That reduces bottlenecks by.............a heck of alot.

Imagine it. If you have one core devoted itself entirely to AI, only AI code will run through that PPU. Bottlenecks can happen because of the system ( each core has two threads so developers have to split their code) but they will mainly happen because of poor coding.

Now if you have one core working on both AI and structural physics, (Body) the two lines might mesh, and since now you are dealing with two threads that interlace, it will take sometime to figure WHY.

Although i suppose just throwing everything in there w/o specifics might be easier to program.


I see. Thanks for the explanation.
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